*Seeking Game Testers - Master Thesis Project *Updated*

Zoomagic
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*Seeking Game Testers - Master Thesis Project *Updated*

Unread post by Zoomagic » 15 Jul 2015, 18:08

Hi fellow gamedev enthutiast, we are seeking game testers for our prototype game "Ouroboros". Should you choose to accept our request, please take our survey, your experience will help us greatly!http://goo.gl/forms/PVWlSJg9Zv For filling out the survey there is a surprise for you at the end!

Build C Win/Linux:http://cogitonovus.com/unity-games/ouro ... 1-coun.zip Mac:http://cogitonovus.com/unity-games/ouro ... un-mac.zip

If you have any questions, please write us @ madhans.mh@gmail.com.

The best,
Niklas, Henrik and Mads

If you have made it this far, thank you!
Here's a little teaser to our game;


NB. We are currently aware of some bugs. If you exit the 'vent room' without venting the room (activating the console) and you get to go out in space there will be a sort-of gravity - that gravity that isn't supposed to be in space unfortunately, this is not a feature.. Relaunching the game is needed then (Alt+F4)- sorry.
The gamespeed will differ dependent on which graphics setting you choose at the game launcher, for new computers with modern GPU's (in our experience cards above Nvidia 650M) "Fantastic" graphics are favorable. For slower GPUs (Radeon 5650M) "Good" graphics are favourable.
Last edited by Zoomagic on 03 Aug 2015, 15:55, edited 14 times in total.

Zoomagic
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Posts: 3
Joined: 15 Jul 2015, 14:29

Re: *Seeking Game Testers - Master Thesis Project *Updated*

Unread post by Zoomagic » 22 Jul 2015, 18:14

Hi guys,

Sit tight, we are almost done with the Mac Build for the prototype game. We tried some testuploads on this site, but the maximum allowed filesize is 256KiB... so that wouldn't work. After the build is done, we will upload to our private page, there will be a classic Windows/Linux version and then the Mac one.

Just sit tight a little longer.

Best regards
Niklas, Henrik and Mads

Zoomagic
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Posts: 3
Joined: 15 Jul 2015, 14:29

Install on Mac.

Unread post by Zoomagic » 22 Jul 2015, 19:03

We are a group of Mac-illiterates... So we are not completely certain how the installation is done on Mac, if any kind soul would write about this, they would have a swell standing with us! Presumably it is just unzipping the file and running it, that is what we tried to build for.

Windows: Unzip, run the .exe file.

Cheers!
Niklas, Henrik and Mads

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