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Unread postPosted: 27 Jun 2016, 13:54 
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Joined: 30 May 2016, 12:53
Posts: 32
Location: Copenhagen
Dette er begyndt som et koncept kunst projekt.
Der er som man måske kan fornemme, en overordnet ide om at der foregår i Europa i tiden hvor pesten hærgede
Her har jeg valgt at præsentere en koncept kunst stil, der er baseret på et relativt naturalistisk udtryk og et arbejde med tekstur og senere med penslerne.
Undervejs har en historie og et game design begyndt at samle sig, en historie og et game design jeg har valgt at kalde "Fields of the black death"
Scenen er pestens Europa.

Overordnede ideer og hensigter :

Projektet er begyndt som et koncept art projekt, med en fornemmelse af at her kunne være noget mere, nemlig et game design. Det har så efterhånden vist sig at denne fornemmelse holder stik. Spil designet har over ordnet tre fokus områder



Epidemier

Frygt

Theory of mind eller mentalisering

Du kan se et par eksempler nedenfor, ellers er der mere her:

http://www.cscheelskunst.dk/fieldsOfTheBlackDeath.html


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Last edited by C.Scheel on 13 Jul 2016, 23:14, edited 1 time in total.
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Unread postPosted: 27 Jun 2016, 14:24 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
Eng. Version can be found here:
http://www.cscheelskunst.dk/E_fieldsOfTheBlackDeath.html


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Unread postPosted: 27 Jun 2016, 14:44 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
Some more concept art


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Unread postPosted: 13 Jul 2016, 23:16 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
A ship comes in


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Unread postPosted: 18 Jul 2016, 10:49 
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Joined: 17 Jul 2016, 20:50
Posts: 1
I am new here, so if feedback in this topic isn't appropriate, I apologize for it.

If I understand it correctly, this is just a game concept for practice and you're not going to make this game, right? 'Cause I'd love to see this game become playable.

The only thing I mind is the GUI., otherwise I love how you polished the game concept, gameplay-wise, atmosphere-wise and art-wise.

BTW - the Danish flag on your page totally looks like a Swiss one :D


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Unread postPosted: 18 Jul 2016, 12:52 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
Ha ha, I am also newish, reply is cool, so thanks for that.

So far it is only me, so a 3d RPG is too big a task, at least for now.
It began as a concept art project and an idea, later the game design part became clearer,
it is still unfolding, so nothing is written in stone.
I would also like to see it come alive for real, but ,,,,I guess time will tell :-)
I still enjoy working on it, I hope that it shows, and I am far from done with this one

:)


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Unread postPosted: 18 Jul 2016, 12:53 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
I will check the flag again :-)


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Unread postPosted: 18 Jul 2016, 12:54 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
and the GUI, am not really done, it depends on other aspects of the game design,
but thanks for the reply


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Unread postPosted: 20 Aug 2016, 01:32 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
Isometric light sketches:

http://c-scheel.tumblr.com/post/1491957 ... lack-death
Description of the stages
http://c-scheel.tumblr.com/post/1483443 ... lack-death


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Unread postPosted: 21 Aug 2016, 01:49 
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Joined: 30 May 2016, 12:53
Posts: 32
Location: Copenhagen
A small isometric depth test
and a house in genuine colors:

Test in Unity web player

https://dl.dropboxusercontent.com/u/137 ... thOne.html


I got help and inspiration from
https://www.youtube.com/channel/UCiJGcz ... Gm8Iym82pQ

among others


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Unread postPosted: 04 Sep 2016, 02:21 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
And then a visual test to illustrate how it could look in an isometric game


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Unread postPosted: 14 Sep 2016, 22:33 
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Location: Copenhagen
Thank you "Spiludvikling.dk" for posting on the frontpage and on tumblr :-)


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Unread postPosted: 18 Dec 2016, 18:23 
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Joined: 30 May 2016, 12:53
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Location: Copenhagen
Some more concept art:


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