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Spiludvikling.dk - View topic - Dead Ascend (Håndtegnet point'n'click-like 2D adventure)
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Unread postPosted: 06 Mar 2017, 15:01 
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Level 2 - Grain of sand

Joined: 06 Jun 2016, 21:55
Posts: 27
Så ruller Dead Ascend stille og roligt på gaden.

Alt efter hvor h√•rd en banan man er til adventure-genren s√• har spillet en estimeret gennemf√łringstid p√• ca. 2 timer +/-

Image


Det der g√łr spillet lidt specielt er dels at grafikken er scannet og farvelagt fra blyant h√•ndtegninger men ogs√• at det er lagt ud som open source.
Spillet er en genoplivning af et uudgivet spil der aldrig nåede at se dagens lys - oprindeligt planlagt og bygget ~90% færdigt i starten af "nullerne".

Gratis (reklamebaserede), færdigbyggede udgaver til Android og iOS findes i de respektive stores:

Android
https://play.google.com/store/apps/deta ... dascend.ad

iOS
https://itunes.apple.com/us/app/dead-as ... ?ls=1&mt=8

Hvis man kender til udvikling med Qt kan man også bygge spillet selv direkte fra GitHub.

Source code
https://github.com/Larpon/DeadAscend/

Det kan bygges og skulle gerne k√łre p√• Linux, MacOS, Windows, Android & iOS (burde ogs√• kunne bygges til Blackberry og Windows Phone - men er ikke testet p√• de platforme)

Hjemmeside
Spillets hjemmeside med lidt flere screenshots
http://blackgrain.dk/games/deadascend/


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Unread postPosted: 26 Mar 2017, 21:25 
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Joined: 04 Mar 2008, 22:24
Posts: 1554
Location: DK
Nå men fik endelig langt om længe kigget på det over weekenden.

Well done! Spilm√¶ssigt virker det rigtigt fint i kategorien. Spillede det halvt med lillemanden p√• 7 √•r. Som til tider var en kaosfaktor. Og til tider god til lige at spotte nogle ting jeg havde overset. Han er ogs√• glad for at l√łse opgaver og puzzles.
Vi nappede det på en ca. 30 minutter eller lidt under tror jeg. Noget i den retning. Tog ikke tid.
Puzzles og hints virker rigtigt fint. Nogle puzzles var måske liiiidt ude af kontekst. Men pyt. Det har et glimrende flow. Hvor man ikke sidder hovedbankende fast. Favorit er klart hamster puzzle. Den var meget spas. ;)

Lillemanden syntes den sidste action sekvens var the shit. Lige som undertegnede syntes han også det var en lidt for kort oplevelse. Han ville genre ind til en by osv. ;)

Naturligvis kunne det godt tåle et stort make over på den visuelle side. Arbejde langt mere med mood og historie. Men for the price of free og hvad jeg antager er hobby niveau er det super fint gået. :)


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Unread postPosted: 26 Mar 2017, 22:10 
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Level 2 - Grain of sand

Joined: 06 Jun 2016, 21:55
Posts: 27
Sweet - dejligt at h√łre I har haft det sjovt med det. Tak for feedback!

L√¶ngden og det visuelle b√¶ger m√•ske ogs√• pr√¶g af at det er sm√• 10 √•r siden jeg lavede det (har ligget og samlet digitalt st√łv p√• min harddisk lige siden) - den tager jeg klart p√• mine skuldre :)

Yeah tænker at 0 kroner for den længde + source kode er ok :)

Tak for det - jeg er allerede i gang med n√¶ste projekt i samme genre - der er lidt mere ambiti√łst mht. l√¶ngde og indhold - mere om det snart.


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Unread postPosted: 27 Mar 2017, 11:40 
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Joined: 04 Mar 2008, 22:24
Posts: 1554
Location: DK
haha wow.. 10 √•rs projekt! Og s√• p√• k√łl meget af tiden.

Held og lykke med næste projekt! Håber det bliver lidt en lidt kortere devcycle. :)
Kan du fortælle lidt om det nye eller er det top hemmeligt?


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Unread postPosted: 27 Mar 2017, 15:52 
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Level 2 - Grain of sand

Joined: 06 Jun 2016, 21:55
Posts: 27


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Unread postPosted: 27 Mar 2017, 21:45 
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Joined: 04 Mar 2008, 22:24
Posts: 1554
Location: DK
Lyder super fint! :)
Ser frem til det!

Hehe.. har du spillet The Silent Age og/eller Chronology?


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Unread postPosted: 27 Mar 2017, 22:04 
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Level 2 - Grain of sand

Joined: 06 Jun 2016, 21:55
Posts: 27
Fedt :)

Silent Age har jeg spillet - super fedt
Chronology kender jeg ikke


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