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Unread postPosted: 08 Aug 2017, 19:08 
Level 3 - Infant

Joined: 18 Aug 2014, 16:27
Posts: 36
Have anyone made anything that looked like a profit (covered their expenses) on VR projects?

Been reading up on VR and if it were financially sane to even think about VR in games, so wondered if anyone in the danish game cluster have any real experience with it yet?

I am personally rather skeptical if it is possible to make a profit on VR games yet, but have heard arguments that VR is a must to include - just haven't seen any valid proof in terms of data that support that claim.

These two articles are rather glum about venturing into VR as well. ... ecosystem/ ... lity-games

Anyway what do you say? any experience that you can share?

Unread postPosted: 08 Aug 2017, 21:09 
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Joined: 04 Mar 2008, 22:24
Posts: 1534
Location: DK
On the local scene. Khora VR seems to be most certainly profitable.
Mainly through work for hire client projects.

So I guess it depends on how you approach the business.
One shot game releases is as big a risk as any other platform. And yes, in many cases even more so.

Bƶlwerk games, VR Unicorns still hanging on.

And there is a small handful of (relative to market size) hit games out there already.
These are some of the slightly older SteamVR sales... can't remember the source right now. There was an article.

Currently the VR space is naturally very limited in install base. It's very early days still. As the technology matures with lower price points for the hardware. Better software etc. Everything in VR, WILL only become better and better.

I can only see steady (not explosive) growth in the sector for the foreseeable future. There is a lot of negative press on VR at the moment. But in 3..5..10 years and on, it will be very different ballgame.
I think we will see VR and AR merge eventually. So the new AR/VR world will be both highly useful AND have amazing immersive entertainment. And with enough time. Possibly become the dominant computing platform of our time. It will take quite a while. Decades. But never say never. :)

So if you are thinking about doing a startup? With the right partners and long term investors. I don't think it's the worst idea at all to do a VR startup. Might actually be a really good idea to be one of the defining companies in the early days of VR. Instead of trying to fish in bloody red oceans.
Big 'IF' you can survive the early days that is.

Unread postPosted: 12 Jan 2018, 17:40 
Level 2 - Grain of sand

Joined: 02 Sep 2009, 18:15
Posts: 25
I think that one might be able earn some kind of profit, if the scope was making interactive experiences (maybe not traditional games?) for museums and such (and if you know how to network to get the job / get them to realize it would be a good idea ;) ).
This is based on no experience of my own, but I know my brother (he makes VR art) has been approached by some which might be interested in something similar.

Also he is making a profit from his projects, but they are not games and I'm pretty sure most of this work is funded by fonds, some commissioned work and occasional hired jobs as art director or similar on a VR project.

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