IGDA DK presents in collaboration with PROSA:Audio Special Interest Group on 28th of NovemberProcedural sound programs generate music and sound effects in real time in a game, rather than playing back pre-recorded loops and samples. In this talk Michael Rose from DTU will give an overview and examples of how a game composer and sound designer can apply procedural sound techniques using the Supercollider sound programming environment. You can download the program here:
http://supercollider.sourceforge.net/ Bring your lap top - lets play!
What: SuperCollider - procedural sound and music in games
When: 28th of November 2011 at 18:00 - 21:00
Where: PROSA, Vester Farimagsgade 37A, 1606 København VAs usual the night will be ending at Ørsted Ølbar -
http://oerstedoelbar.dk/Any questions? Feel free to mail Nevin at
ne@igda.dk IGDA DK Special Interest GroupsThe Special Interest Groups are open and free networking groups for people with a professional interest in a special area of game development. The groups facilitate networking & sharing of knowledge through regular events.