[IGDA] QA Event / Survey on Innovation

Gorm
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[IGDA] QA Event / Survey on Innovation

Unread post by Gorm » 13 Apr 2008, 09:55

[ENGLISH]

Developing Quality Assurance in the Danish Games Industry

IGDA evening meeting 24th April 2008 at 19.00

QA in the games industry is evolving rapidly these years, with new methods
and approaches being brought forward regularly by companies here and
abroad.

Traditionally, a variety of playtesting practices have been the primary
means to test games, and the main purpose to locate bugs or technical
issues; however, modern game testing methods aim at going beyond bug
hunting and evaluate game design during the entire game development cycle,
provide feedback on character designs, analyse gameplay patterns and much
more.

The key example of this development is the work of Microsoft Game Labs
with Bungee on Halo3 has broken new ground on what can be accomplished
with methodological game testing, and e.g. Bioware has integrated game
metrics in their QA-processes. Usability methods are appearing to break
new ground, but it is also clear that these methods are rooted in the
traditional software industry and therefore needs to be adapted to the
gaming situation.

The question meeting developers is how these new methods can be utilized,
and at what stages in the game design and -development cycle. Is metrics
only of interest to MMOGs post-launch or any game? Should testing wait
until the alpha-tage or integrate early-phase consumer studies?

The meeting will focus on how QA is conducted in Danish companies as well
as aborad, and bring in perspectives for the future. Sofie Mann of 3rd
Person; Claus Petersen from Deadline Games and Janus Sørensen from IO
Interactive will introduce how their companies manage the QA-situation and
where they see this rapidly evolving area going.

The presentations will be followed by an open roundtable and discussion.
Beer, soft drinks and snacks will be served courtesy of IGDA Denmark and
the IT University Center for Computer Games Research.

Well met!



[DANSK]
Spørgeskema

Maz Spork er ved at lave en afhandling om innovation i spilbranchen. Til den lejlighed har vi lovet lidt hjælp med et spørgeskema. Det tager kun 5 minutter :-). Her er forklaringen fra Maz.

-----
I forbindelse med et afhandling på DTU om innovation i spilbranchen i
Danmark opfordres du til at svare på 10 korte spørgsmål fra din
hverdag. Resultaterne bruges til at få mere viden om innovation i
vores branche, og specifikt til at forstå nogle af barriererne. Det er
naturligvis anonymt. Din deltagelse er meget påskønnet - det tager kun
fem minutter!

Du finder undersøgelsen her: http://spork.dk/survey/survey.php?sid=28

På forhånd tak
Maz Spork
Gorm - Senior Creative Technologist
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Zee
Level 22 - Imp
Posts: 229
Joined: 10 Mar 2008, 10:40

Re: [IGDA] QA Event / Survey on Innovation

Unread post by Zee » 13 Apr 2008, 17:18

Skal man være medlem af IGDA for at kunne deltage?
Og hvor afholdes det?

Anders Højsted
Level 19 - Wario
Posts: 195
Joined: 12 Mar 2008, 17:52

Re: [IGDA] QA Event / Survey on Innovation

Unread post by Anders Højsted » 23 Apr 2008, 10:26

The event is free and open for all; you do not need to be a member of IGDA to participate.

It takes place at the IT-University in Denmark. It's in Ørestaden; the address is Rued Langgards Vej 7, 2300 København S.

The IT-University in Copenhagen

When you arrive at the ITU, go to the reception on the ground floor in the large room. There will either be a guide or some sign to indicate what room it's in.

/Anders

Gorm
Level 24 - Cyber demon
Posts: 243
Joined: 10 Mar 2008, 00:11
Location: London, UK
Contact:

Re: [IGDA] QA Event / Survey on Innovation

Unread post by Gorm » 23 Apr 2008, 20:54

kom nu! Det bliver spaass :shock:

goplay
Level 0 - Null
Posts: 1
Joined: 26 Mar 2008, 13:22

Re: [IGDA] QA Event / Survey on Innovation

Unread post by goplay » 25 Apr 2008, 13:22

Thank you guys for a super event and great presentations!

cheers!
Go Play ;-)

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