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Unread postPosted: 01 Sep 2015, 15:22 
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Level 0 - Null

Joined: 01 Sep 2015, 15:11
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Incredible works, I'm impressed :roll:



tank troublerun 3


Last edited by giomak on 13 Aug 2016, 08:43, edited 3 times in total.

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Unread postPosted: 14 Sep 2015, 13:34 
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Level 28 - Kraken
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3 more shots before adding houses to the 6 x 10 km import of Helsing√łr (danish City)

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Unread postPosted: 14 Sep 2015, 17:37 
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goes fremad ... :-D

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:shock:


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Unread postPosted: 14 Sep 2015, 18:25 
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Level 18 - Zelda

Joined: 24 Oct 2008, 09:31
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Holy f-word.


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Unread postPosted: 14 Sep 2015, 19:40 
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jo jo da. :)

Hvor meget post import arbejde sidder i med?

Jeg gætter lidt på at der må være noget at arbejde med. Lysmaster, træer. Og hvad med hække og den slags?
Det er vel ikke alt der er lige præcist ned i de små og irregulære detaljer i importdatens height field.


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Unread postPosted: 14 Sep 2015, 19:46 
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jonaz.dk wrote:
jo jo da. :)

Hvor meget post import arbejde sidder i med?

Jeg gætter lidt på at der må være noget at arbejde med. Lysmaster, træer. Og hvad med hække og den slags?
Det er vel ikke alt der er lige præcist ned i de små og irregulære detaljer i importdatens height field.


Der er lidt rod med s√łer, men ellers ikke noget. H√¶kke kommer fra data, single tr√¶er kommer fra GeoDataStyrelsen's registreringer af tr√¶er (ja, det findes der faktisk) og skovomr√•derne f√•r automatisk genereret masser af tr√¶er osv. S√• intet post import arbejde, intet manuelt arbejde... dog fixer vi en flot kopi af Kronborg, og adder deres kraft-varmev√¶rk, s√• der kommer str√łm i byen.

Vi adder ogs√• etager i bygninger og lamper, k√łleskab mv., ud fra statistisk forbrug i lejligheder, parcelhuse, fabrikker mv., s√• Helsing√łr f√•r et realistisk str√łmforbug som Kraftv√¶rket skal levere.
Derefter kan der skiftes tagflader til solceller og man kan m√•le p√• hele byen p√• een gang, hvilken effekt det har. Eller adde havvindm√łller osv. Simulation er kodeordet!


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Unread postPosted: 14 Sep 2015, 22:51 
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Couldn't decide what pics to post here, so here are 2 shots, and the rest in a facebook gallery:
https://www.facebook.com/media/set/?set=a.931144090291739.1073741884.284152794990875&type=3


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Unread postPosted: 15 Sep 2015, 07:44 
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Level 25 - John Carmack

Joined: 09 Nov 2009, 13:37
Posts: 255
Location: Cph
:like:

Hvordan er specs egentlig for et view som det der ifht. framerate, drawcalls og tris.
Går ud fra at du kan batche en hel del sammen, når textures stort set kun er farver?


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Unread postPosted: 15 Sep 2015, 10:43 
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Jesper Kondrup wrote:
:like:

Hvordan er specs egentlig for et view som det der ifht. framerate, drawcalls og tris.
Går ud fra at du kan batche en hel del sammen, når textures stort set kun er farver?


Der er en del batching ja, men vi er klar over at der skal laves dele om, for at kunne trække
så store områder ordentligt, med stor viewlength. BAW har forskellige settings, bla. 'View Length',
og jo længere man kan se ud i horisonten, jo mere skal der tegnes.

Med de erfaringer vi har nu, og med de tech-features vi gerne vil adde inden for de næste 6 måneder,
så kommer der en stor visuel update, under og over the hood. Vi smider noget imposter lign. kode ind
og vertices mv. kommer til at fylde 1/3, og drawcalls kan komme meget længere ned.
Alt ialt b√łr det hele k√łre meget lettere og view length kan muligvis blive op til 2 km (se tidligere indl√¶g).

Mht. framerate k√łrer det i√łjeblikket helt fint, n√•r man tilpasser view-length til sit grafikkort.


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Unread postPosted: 15 Sep 2015, 14:57 
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Build A World - realworld GIS data import

https://www.google.dk/maps/@56.0372495, ... a=!3m1!1e3

Image

no pixels were harmed during the import ...


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Unread postPosted: 15 Sep 2015, 23:00 
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Image



and the map generated directly from Build A World (looks quite realistic)

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Unread postPosted: 16 Sep 2015, 00:48 
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Rising water levels due to global warming.
Realtime simulation in Build A World.
Take action and protect the cities.
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Unread postPosted: 17 Sep 2015, 07:44 
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Level 25 - John Carmack

Joined: 09 Nov 2009, 13:37
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Location: Cph
Imponerende top down view!


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Unread postPosted: 18 Sep 2015, 12:33 
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Mark an area and choose 'Save STL' and you are ready to print to a 3D printer, easy!

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Unread postPosted: 22 Sep 2015, 14:44 
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s√• skal f√łrste testprint k√łres :-)

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Unread postPosted: 22 Sep 2015, 16:37 
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Level 25 - John Carmack

Joined: 09 Nov 2009, 13:37
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Slap af man' hvad siger tiden på den der?


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Unread postPosted: 26 Sep 2015, 00:12 
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printeren arbejder ... :-D

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Unread postPosted: 08 Oct 2015, 15:08 
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i arbejdet med at lave kul/flis/olie afbrænding i kraftværker,
skal der bruges transportbånd til bla. kul ....

work in progress:


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Unread postPosted: 09 Oct 2015, 00:00 
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Location: Denmark


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Unread postPosted: 14 Oct 2015, 15:20 
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Nice job guys :) keep working..


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Unread postPosted: 03 Nov 2015, 22:52 
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Unread postPosted: 17 Jun 2016, 13:41 
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on a sidenote:

http://edu.buildaworld.net/


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Unread postPosted: 01 Nov 2016, 02:22 
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New version is out:

Update 31-10-2016 (version 0.666/rev.4182)

Important:
- All users should uninstall and reinstall, to get all the latest features !
so we recommend that you UNINSTALL Build A World, and reinstall it.
Get the installer from: http://www.buildaworld.net/download

New Features:
- 4 new Tutorials
- Menus have been reorganised, and settings have become more detailed.
- Unlimited amount of vegetation, and other detailed blocks (demo https://www.youtube.com/watch?v=ZbfZuTpFdYU )
- TV block, which can show youtube movies. (demo https://www.youtube.com/watch?v=-FnNcnJWeTk )
- Cash Register / Shop block (which connects to nearby containers, so users can buy whats in containers)
- Item Exchange (which connects to nearby containers, so the game can buy items)
- Soil dries over time (demo https://www.youtube.com/watch?v=g5axCbGkLWM ) if settings 'Water Evaporation' is set.
- Dry grass will now burn
- Overview map (hit 'O') now has a map overview
- Minimap and overview map are now colored.
- A number of 'Fences' have been added. (new constructions, search for 'fence')
- A new faster Spring block

- An EDU version now exists ( http://edu.buildaworld.net/ )
The EDU version will be launched soon.

Fixes:
- The Renderer now correctly handles nVidia, Radeon and Intel GPU's.
- OpenGL Core Profile 3.3 compliance
- STL 3d printing model export fixed
- Various Intel HD Graphics workarounds

Tech:
- Tons of tech things has changed 'under the hood'
- General FPS is up by 30-100%
- Direct State Access OpenGL used by default with workarounds just for Intel
- Reverse Z-Buffer
- New SIMD optimized raycast system
- The graphics engine changed to a radical fork of Irrlicht 1.8.3
- A number of linear algebra,vector math and scene graph optimizations
- A number of things moved from CPU to GPU using Transform Feedback
- High Performance Animation System and Hardware Skinning for mobs on all GPUs
- Meshes are now instanced and GPU culled for maximum speed performance.
- Client uses less memory.
- Client uses multi-threaded OpenGL for asynchronous buffer streaming
- Server now uses thread for compression (raknet)
- Custom voxelization routines for importing GIS data

Known issues:
- There is some stuttering due to waiting for GPU culling queries
- Quick Select bar does not save.
- currently the visual 3D cache is disabled (untill next update)
- not all settings have effect yet.
- no Tessellation Shaders for Radeon (use CPU tessellation instead)
- Occlusion Culling disabled until a new implementation

Hidden in this release (ready for next)
- a number of plants, for growing food
- a number of teacher functions ( for the edu version)


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Unread postPosted: 09 Dec 2016, 00:57 
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Level 28 - Kraken
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Igår var vi inviteret til Microsoft og præsenterede Build A World EDU:
http://edu.buildaworld.net/blog/21st-century-skills-conference/


Last edited by sodandk on 09 Dec 2016, 18:38, edited 1 time in total.

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Unread postPosted: 09 Dec 2016, 18:35 
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Fedt! Håber det gik godt. :)
Har h√łrt at de der Mircosoft godt kan lide spil med kasser man bygger med. ;)

Er EDU blevet jeres forretningsmæssige hovedfokusområde?


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