Search found 807 matches
- 17 Jan 2021, 12:17
- Forum: Main Forum
- Topic: Vacant Office spaces in Gothersgade - The Basement!
- Replies: 0
- Views: 277
Vacant Office spaces in Gothersgade - The Basement!
Due to restructuring with some people working off-site, we now again have a double-room vacant at "The Basement" in Gothersgade 156 (Copenhagen). https://i.imgur.com/1uliYbs.jpg https://i.imgur.com/XRYEkG2.jpg The room easily holds 6-7 persons (we have crammed 11 in there at one point). It have its ...
- 09 Sep 2020, 13:39
- Forum: Offtopic
- Topic: Vacant: Office spaces in Gothersgade - The Basement!
- Replies: 0
- Views: 2105
Vacant: Office spaces in Gothersgade - The Basement!
Due to Octato staffing up, they need to leave the basement prematurely for something bigger. Leaving their 2 rooms free, from around october'ish. https://i.ibb.co/H71WxzG/20200909-111434.jpg https://i.ibb.co/rkP4dQG/20200909-102330.jpg The rooms can hold 4-7 persons, are without furniture but recent...
- 12 Aug 2020, 15:12
- Forum: Jobs
- Topic: PortaPlay looking for General Project Manager - new application deadline
- Replies: 1
- Views: 16026
Re: PortaPlay looking for General Project Manager - new application deadline
Update:
As we are looking for more qualified applicants to choose from, we have updated the application deadline.
As we are looking for more qualified applicants to choose from, we have updated the application deadline.
- 22 Jun 2020, 13:26
- Forum: Jobs
- Topic: PortaPlay looking for General Project Manager - new application deadline
- Replies: 1
- Views: 16026
PortaPlay looking for General Project Manager - new application deadline
Short story
Looking for General Project manager for several PC/Console titles and web/mobile learning games.
Application deadline: 30/8-2020
Long story
check our website:
https://portaplay.dk/job/stillingsopsla ... t-manager/
Looking for General Project manager for several PC/Console titles and web/mobile learning games.
Application deadline: 30/8-2020
Long story
check our website:
https://portaplay.dk/job/stillingsopsla ... t-manager/
- 24 Apr 2020, 15:59
- Forum: Offtopic
- Topic: UPDATE - vancant Office spaces in Gothersgade - The Basement!
- Replies: 0
- Views: 2681
UPDATE - vancant Office spaces in Gothersgade - The Basement!
Due to restructuring with some people working off-site, we now again have a double-room vacant at "The Basement" in Gothersgade 156 (Copenhagen). https://i.imgur.com/p8BEx42.jpg https://i.imgur.com/XRYEkG2.jpg https://i.imgur.com/1uliYbs.jpg The room easily holds 6-7 persons (we have crammed 11 in t...
- 23 Nov 2019, 15:53
- Forum: Jobs
- Topic: PortaPlay is looking for a JS/HTML5 game and e-learning developer
- Replies: 0
- Views: 2381
PortaPlay is looking for a JS/HTML5 game and e-learning developer
PortaPlay is looking for a developer, to help us work with software architecture and gameplay programming on several web-based games and e-learning solutions. E.g. games and solutions for DR, the Ministry of Education, Red Barnet, museums NGO's and others. Typically focusing on a combination of Kids...
- 15 Mar 2019, 17:03
- Forum: Jobs
- Topic: PortaPlay is looking for experienced Developer - gameplay/AI/Porting
- Replies: 0
- Views: 3102
PortaPlay is looking for experienced Developer - gameplay/AI/Porting
PortaPlay is looking for a gamedeveloper, to help us work with gameplay programming on several prototypes and demos, and porting our game Broken Lines to Switch consoles. https://media.giphy.com/media/7E2rtbwB5VhCoS8K1d/giphy.gif Broken Lines is a WW2 WeGo tactics game for PC and consoles, made in u...
- 12 Feb 2019, 00:17
- Forum: Jobs
- Topic: AI, Machine Learning and Audio Consulting
- Replies: 3
- Views: 2454
Re: AI, Machine Learning and Audio Consulting
Ahh, it was a sub-site, I get it. My point was just, that if you were selling your expertise (+maybe use of Melodrive), and nobody knows you, then a showcase of what you have done, is essential in pointing out, what your expertise is. - sampling is the most effective marketing tool in regards to con...
- 11 Feb 2019, 20:57
- Forum: Jobs
- Topic: AI, Machine Learning and Audio Consulting
- Replies: 3
- Views: 2454
Re: AI, Machine Learning and Audio Consulting
Maybe some audio samples on your website would be a good idea.
- and even better, some videos or interactive samples, of how your system can be used and sounds in practice.
Right now the website is totally underselling, whatever it is you have been making and are trying to promote...
- and even better, some videos or interactive samples, of how your system can be used and sounds in practice.
Right now the website is totally underselling, whatever it is you have been making and are trying to promote...
- 30 Jan 2019, 20:07
- Forum: Offtopic
- Topic: Mechanical keyboards - any CPH-local resources?
- Replies: 5
- Views: 4404
Re: Mechanical keyboards - any CPH-local resources?
I changed to "standing all day" 1 year ago - and never looked back.
And some additional physical training, is also nice offcause.
And some additional physical training, is also nice offcause.
- 18 Jan 2019, 19:54
- Forum: Showcase
- Topic: Check out PandaBall; Dansk spiludvikling
- Replies: 7
- Views: 4163
Re: Check out PandaBall; Dansk spiludvikling
Ser godt ud. Fin grafisk stil og fedt med øen der viser de forskellige baner. Kan ikke rigtigt se det unikke "Panda præg" dog. -bortset fra den japanske setting ift. grafik og musik. Der kunne man måske arbejde mere med det unikke ved pandaer - at de er crazy-cute, ofte rimeligt sløve og har virkeli...
- 09 Dec 2018, 19:01
- Forum: Showcase
- Topic: Lightmatter - puzzle game where shadows kill you
- Replies: 32
- Views: 23806
Re: Lightmatter - puzzle game where shadows kill you
Tror at Versus Evil eller Coffe stain Studioes har et lidt andet fokus.
Og Raw Fury er også lidt "taktisk" fokuseret - men lige dem ved man aldrig helt med.
Tænker at man godt kunne høre Bethesda, Nintendo, og 505. Samt +1 til Devolver og Team17
Og Raw Fury er også lidt "taktisk" fokuseret - men lige dem ved man aldrig helt med.
Tænker at man godt kunne høre Bethesda, Nintendo, og 505. Samt +1 til Devolver og Team17
- 08 Dec 2018, 02:29
- Forum: Showcase
- Topic: Build A World EDU og FN FAO
- Replies: 3
- Views: 4398
Re: Build A World EDU og FN FAO
Godt arbejde!
- 16 Nov 2018, 20:12
- Forum: Main Forum
- Topic: Spiludvikling.dk Site update!
- Replies: 22
- Views: 10802
Re: Spiludvikling.dk Site update!
Viser du da slet ikke nogle hensyn til os gamle og konservative personer, der bliver forvirrede og frememdgjorte over sådanne drastiske ændringer?
-din unge lømmel!
-din unge lømmel!
- 07 Nov 2018, 14:38
- Forum: Main Forum
- Topic: Tips for organizing playtesting beyond first impressions?
- Replies: 13
- Views: 8069
Re: Tips for organizing playtesting beyond first impressions
Try "Ungespiluviklere.dk", they might be so interested in the business, but not yet having "work for money", that they maybe can be lured to test for longer sessions.
Another way is to use the same testers over time. So they test the game as its developed.
But during several sessions over time.
Another way is to use the same testers over time. So they test the game as its developed.
But during several sessions over time.
- 30 Oct 2018, 13:55
- Forum: Jobs
- Topic: PortaPlay looking for developer - Console + Multiplayer
- Replies: 0
- Views: 2915
PortaPlay looking for developer - Console + Multiplayer
EDIT: Updated deadline PortaPlay is looking for a gamedeveloper, to help us work with porting our game Broken Lines to consoles and work on the multiplayer aspects. https://media.giphy.com/media/7E2rtbwB5VhCoS8K1d/giphy.gif The game is Broken Lines, a WW2 WeGo tactics game for PC and consoles, made ...
- 01 Oct 2018, 22:12
- Forum: Main Forum
- Topic: Luk op for "Aktive emner"
- Replies: 12
- Views: 7538
Re: Luk op for "Aktive emner"
Hiv fat i David i morgen - han er kun 5 meter væk fra dig 

- 13 Sep 2018, 08:33
- Forum: Jobs
- Topic: PortaPlay is looking for Level Design intern (Unpaid)
- Replies: 0
- Views: 2572
PortaPlay is looking for Level Design intern (Unpaid)
PortaPlay have an open, unpaid internposition for a level designer / level artist, who wants to work with high-quality 3D level design. We are working on a larger PC/console title and need help with designing and beautifying 3D levels, for our story-driven tactical war-game Broken Lines, which takes...
- 24 Jul 2018, 01:48
- Forum: Showcase
- Topic: Pixel Golf Adventure Android
- Replies: 2
- Views: 3387
Re: Pixel Golf Adventure Android
I guess its true what they say - every game is golf...
- 03 Jul 2018, 10:23
- Forum: Showcase
- Topic: My game "1st Core" is live on Steam
- Replies: 3
- Views: 3833
Re: My game "1st Core" is live on Steam
Yeah, du er gået viral, i hvert fald hos PortaPlay hvor holdet har wishlistet spillet.
-er lige på ferie, men glæder mig til at prøve det, når jeg kommer tilbage
-er lige på ferie, men glæder mig til at prøve det, når jeg kommer tilbage

- 07 Apr 2018, 01:30
- Forum: Jobs
- Topic: Looking for Intern - interactive drama-documentary (Unpaid)
- Replies: 0
- Views: 2138
Looking for Intern - interactive drama-documentary (Unpaid)
PortaPlay is looking for an intern to work on a project crossing the boundaries between games, live-action-video and documentary. We are working on a new project for the Danish Ministry of Education, together with established documentary and drama creators, to create immersing experiences concerning...
- 03 Apr 2018, 16:02
- Forum: Showcase
- Topic: Dungeon Master Simulator (work in progress)
- Replies: 5
- Views: 5670
Re: Dungeon Master Simulator (work in progress)
Men hvis ikke jeg kan se det, fra UI og hvis ikke spillerne giver udtryk for det, i kampen (jeg lagde ikke mærke til noget i stil med "buuh, det er for svært, øv, vi vil bare have skatte"), så er der et kommunikations problem. Jeg ved det er work-in-progress. Men hvis kernesystemet er "behovs tilfre...
- 03 Apr 2018, 00:33
- Forum: Showcase
- Topic: Dungeon Master Simulator (work in progress)
- Replies: 5
- Views: 5670
Re: Dungeon Master Simulator (work in progress)
Jeg fangede ikke helt hvad formålet var i spillet, udfra at spille det alene (måtte lige tilbage og læse posten igen). Umiddelbart var min første indskydelse at forsøge at slå alle spillerne ihjel. -det var sjovt :) Men hvor jeg så undrede mig over at man kunne "sætte mange goblins og fælder på bane...
- 25 Feb 2018, 15:33
- Forum: Main Forum
- Topic: På udebane (eksport fra Unity til diverse platforms).
- Replies: 6
- Views: 11820
Re: På udebane (eksport fra Unity til diverse platforms).
Du skal bare sige "ok" til det på android. Mobilerne kan godt køre webgl, det er bare unity der kommer med en warning. -fordi unity web-gl har så dårlig performance på mobile, at det i praksis ikke virker. Vi snakket om 10% performance, versus samme build som app (e.g. 30fps som app, 3 fps som webgl...
- 21 Feb 2018, 20:57
- Forum: Main Forum
- Topic: På udebane (eksport fra Unity til diverse platforms).
- Replies: 6
- Views: 11820
Re: På udebane (eksport fra Unity til diverse platforms).
Tror måske du blander nogle ting sammen. Du kan lave web-gl der kører på mobil. Dvs. trykke på et link "where-ever", derefter køre et unity web-gl spil, med en given bane, direkte i browseren. -men der er performance sløj, specielt med 3D grafik. Du kan lave apps der henter en bane ned. Men du kan i...