Build A World - BETA progress
Re: Build A World - BETA progress
Incredible works, I'm impressed :roll:
Take time and play happy wheels demo for free, it's really fun )
Take time and play happy wheels demo for free, it's really fun )
Last edited by giomak on 24 Dec 2018, 06:36, edited 4 times in total.
Re: Build A World - BETA progress
3 more shots before adding houses to the 6 x 10 km import of Helsingør (danish City)






Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
goes fremad ... 


:shock:



:shock:
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
-
- Level 20 - Link
- Posts: 206
- Joined: 24 Oct 2008, 09:31
Re: Build A World - BETA progress
Holy f-word.
Re: Build A World - BETA progress
jo jo da. 
Hvor meget post import arbejde sidder i med?
Jeg gætter lidt på at der må være noget at arbejde med. Lysmaster, træer. Og hvad med hække og den slags?
Det er vel ikke alt der er lige præcist ned i de små og irregulære detaljer i importdatens height field.

Hvor meget post import arbejde sidder i med?
Jeg gætter lidt på at der må være noget at arbejde med. Lysmaster, træer. Og hvad med hække og den slags?
Det er vel ikke alt der er lige præcist ned i de små og irregulære detaljer i importdatens height field.
Re: Build A World - BETA progress
Der er lidt rod med søer, men ellers ikke noget. Hække kommer fra data, single træer kommer fra GeoDataStyrelsen's registreringer af træer (ja, det findes der faktisk) og skovområderne får automatisk genereret masser af træer osv. Så intet post import arbejde, intet manuelt arbejde... dog fixer vi en flot kopi af Kronborg, og adder deres kraft-varmeværk, så der kommer strøm i byen.jonaz.dk wrote:jo jo da.
Hvor meget post import arbejde sidder i med?
Jeg gætter lidt på at der må være noget at arbejde med. Lysmaster, træer. Og hvad med hække og den slags?
Det er vel ikke alt der er lige præcist ned i de små og irregulære detaljer i importdatens height field.
Vi adder også etager i bygninger og lamper, køleskab mv., ud fra statistisk forbrug i lejligheder, parcelhuse, fabrikker mv., så Helsingør får et realistisk strømforbug som Kraftværket skal levere.
Derefter kan der skiftes tagflader til solceller og man kan måle på hele byen på een gang, hvilken effekt det har. Eller adde havvindmøller osv. Simulation er kodeordet!
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
Couldn't decide what pics to post here, so here are 2 shots, and the rest in a facebook gallery:
https://www.facebook.com/media/set/?set ... 875&type=3


https://www.facebook.com/media/set/?set ... 875&type=3


Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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- Level 27 - Drooling zombie
- Posts: 274
- Joined: 09 Nov 2009, 13:37
- Location: Cph
- Contact:
Re: Build A World - BETA progress
:like:
Hvordan er specs egentlig for et view som det der ifht. framerate, drawcalls og tris.
Går ud fra at du kan batche en hel del sammen, når textures stort set kun er farver?
Hvordan er specs egentlig for et view som det der ifht. framerate, drawcalls og tris.
Går ud fra at du kan batche en hel del sammen, når textures stort set kun er farver?
Portfolio: http://www.Coindrop.dk
Re: Build A World - BETA progress
Der er en del batching ja, men vi er klar over at der skal laves dele om, for at kunne trækkeJesper Kondrup wrote::like:
Hvordan er specs egentlig for et view som det der ifht. framerate, drawcalls og tris.
Går ud fra at du kan batche en hel del sammen, når textures stort set kun er farver?
så store områder ordentligt, med stor viewlength. BAW har forskellige settings, bla. 'View Length',
og jo længere man kan se ud i horisonten, jo mere skal der tegnes.
Med de erfaringer vi har nu, og med de tech-features vi gerne vil adde inden for de næste 6 måneder,
så kommer der en stor visuel update, under og over the hood. Vi smider noget imposter lign. kode ind
og vertices mv. kommer til at fylde 1/3, og drawcalls kan komme meget længere ned.
Alt ialt bør det hele køre meget lettere og view length kan muligvis blive op til 2 km (se tidligere indlæg).
Mht. framerate kører det iøjeblikket helt fint, når man tilpasser view-length til sit grafikkort.
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
Build A World - realworld GIS data import
https://www.google.dk/maps/@56.0372495, ... a=!3m1!1e3

no pixels were harmed during the import ...
https://www.google.dk/maps/@56.0372495, ... a=!3m1!1e3

no pixels were harmed during the import ...
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress

and the map generated directly from Build A World (looks quite realistic)

Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
Rising water levels due to global warming.
Realtime simulation in Build A World.
Take action and protect the cities.

Realtime simulation in Build A World.
Take action and protect the cities.

Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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- Level 27 - Drooling zombie
- Posts: 274
- Joined: 09 Nov 2009, 13:37
- Location: Cph
- Contact:
Re: Build A World - BETA progress
Mark an area and choose 'Save STL' and you are ready to print to a 3D printer, easy!


Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
så skal første testprint køres 



Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
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- Level 27 - Drooling zombie
- Posts: 274
- Joined: 09 Nov 2009, 13:37
- Location: Cph
- Contact:
Re: Build A World - BETA progress
Slap af man' hvad siger tiden på den der?
Portfolio: http://www.Coindrop.dk
Re: Build A World - BETA progress
printeren arbejder ... 





Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
i arbejdet med at lave kul/flis/olie afbrænding i kraftværker,
skal der bruges transportbånd til bla. kul ....
work in progress:
skal der bruges transportbånd til bla. kul ....
work in progress:
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
V7FKpce1L0o
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
0dHOGO5inPc
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
Build A World EDU -> http://edu.buildaworld.net/
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Facebook -> https://www.facebook.com/edu.BuildAWorld.net/
YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - BETA progress
New version is out:
Update 31-10-2016 (version 0.666/rev.4182)
Important:
- All users should uninstall and reinstall, to get all the latest features !
so we recommend that you UNINSTALL Build A World, and reinstall it.
Get the installer from: http://www.buildaworld.net/download
New Features:
- 4 new Tutorials
- Menus have been reorganised, and settings have become more detailed.
- Unlimited amount of vegetation, and other detailed blocks (demo https://www.youtube.com/watch?v=ZbfZuTpFdYU )
- TV block, which can show youtube movies. (demo https://www.youtube.com/watch?v=-FnNcnJWeTk )
- Cash Register / Shop block (which connects to nearby containers, so users can buy whats in containers)
- Item Exchange (which connects to nearby containers, so the game can buy items)
- Soil dries over time (demo https://www.youtube.com/watch?v=g5axCbGkLWM ) if settings 'Water Evaporation' is set.
- Dry grass will now burn
- Overview map (hit 'O') now has a map overview
- Minimap and overview map are now colored.
- A number of 'Fences' have been added. (new constructions, search for 'fence')
- A new faster Spring block
- An EDU version now exists ( http://edu.buildaworld.net/ )
The EDU version will be launched soon.
Fixes:
- The Renderer now correctly handles nVidia, Radeon and Intel GPU's.
- OpenGL Core Profile 3.3 compliance
- STL 3d printing model export fixed
- Various Intel HD Graphics workarounds
Tech:
- Tons of tech things has changed 'under the hood'
- General FPS is up by 30-100%
- Direct State Access OpenGL used by default with workarounds just for Intel
- Reverse Z-Buffer
- New SIMD optimized raycast system
- The graphics engine changed to a radical fork of Irrlicht 1.8.3
- A number of linear algebra,vector math and scene graph optimizations
- A number of things moved from CPU to GPU using Transform Feedback
- High Performance Animation System and Hardware Skinning for mobs on all GPUs
- Meshes are now instanced and GPU culled for maximum speed performance.
- Client uses less memory.
- Client uses multi-threaded OpenGL for asynchronous buffer streaming
- Server now uses thread for compression (raknet)
- Custom voxelization routines for importing GIS data
Known issues:
- There is some stuttering due to waiting for GPU culling queries
- Quick Select bar does not save.
- currently the visual 3D cache is disabled (untill next update)
- not all settings have effect yet.
- no Tessellation Shaders for Radeon (use CPU tessellation instead)
- Occlusion Culling disabled until a new implementation
Hidden in this release (ready for next)
- a number of plants, for growing food
- a number of teacher functions ( for the edu version)
Update 31-10-2016 (version 0.666/rev.4182)
Important:
- All users should uninstall and reinstall, to get all the latest features !
so we recommend that you UNINSTALL Build A World, and reinstall it.
Get the installer from: http://www.buildaworld.net/download
New Features:
- 4 new Tutorials
- Menus have been reorganised, and settings have become more detailed.
- Unlimited amount of vegetation, and other detailed blocks (demo https://www.youtube.com/watch?v=ZbfZuTpFdYU )
- TV block, which can show youtube movies. (demo https://www.youtube.com/watch?v=-FnNcnJWeTk )
- Cash Register / Shop block (which connects to nearby containers, so users can buy whats in containers)
- Item Exchange (which connects to nearby containers, so the game can buy items)
- Soil dries over time (demo https://www.youtube.com/watch?v=g5axCbGkLWM ) if settings 'Water Evaporation' is set.
- Dry grass will now burn
- Overview map (hit 'O') now has a map overview
- Minimap and overview map are now colored.
- A number of 'Fences' have been added. (new constructions, search for 'fence')
- A new faster Spring block
- An EDU version now exists ( http://edu.buildaworld.net/ )
The EDU version will be launched soon.
Fixes:
- The Renderer now correctly handles nVidia, Radeon and Intel GPU's.
- OpenGL Core Profile 3.3 compliance
- STL 3d printing model export fixed
- Various Intel HD Graphics workarounds
Tech:
- Tons of tech things has changed 'under the hood'
- General FPS is up by 30-100%
- Direct State Access OpenGL used by default with workarounds just for Intel
- Reverse Z-Buffer
- New SIMD optimized raycast system
- The graphics engine changed to a radical fork of Irrlicht 1.8.3
- A number of linear algebra,vector math and scene graph optimizations
- A number of things moved from CPU to GPU using Transform Feedback
- High Performance Animation System and Hardware Skinning for mobs on all GPUs
- Meshes are now instanced and GPU culled for maximum speed performance.
- Client uses less memory.
- Client uses multi-threaded OpenGL for asynchronous buffer streaming
- Server now uses thread for compression (raknet)
- Custom voxelization routines for importing GIS data
Known issues:
- There is some stuttering due to waiting for GPU culling queries
- Quick Select bar does not save.
- currently the visual 3D cache is disabled (untill next update)
- not all settings have effect yet.
- no Tessellation Shaders for Radeon (use CPU tessellation instead)
- Occlusion Culling disabled until a new implementation
Hidden in this release (ready for next)
- a number of plants, for growing food
- a number of teacher functions ( for the edu version)
Re: Build A World - BETA progress
Igår var vi inviteret til Microsoft og præsenterede Build A World EDU:
http://edu.buildaworld.net/blog/21st-ce ... onference/
http://edu.buildaworld.net/blog/21st-ce ... onference/
Last edited by sodandk on 09 Dec 2016, 18:38, edited 1 time in total.
Re: Build A World - BETA progress
Fedt! Håber det gik godt. 
Har hørt at de der Mircosoft godt kan lide spil med kasser man bygger med.
Er EDU blevet jeres forretningsmæssige hovedfokusområde?

Har hørt at de der Mircosoft godt kan lide spil med kasser man bygger med.

Er EDU blevet jeres forretningsmæssige hovedfokusområde?