News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

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Unread post by jonaz.dk » 25 Jun 2020, 21:17

The scope of this game.. I can't even! 8O :D

Everything We Learned Playing Cyberpunk 2077 - New Cyberpunk 2077 Gameplay 4K

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Unread post by jonaz.dk » 26 Jun 2020, 08:29

Oh nice! They are also doing an anime series. Cyberpunk: Edgerunners! :cool: :D



CYBERPUNK: EDGERUNNERS tells a standalone, 10-episode story about a street kid trying to survive in a technology and body modification-obsessed city of the future. Having everything to lose, he chooses to stay alive by becoming an edgerunner—a mercenary outlaw also known as a cyberpunk.

The series will premiere in 2022.

https://www.cyberpunk.net/en/news/35512 ... -uADSU4Xqk

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Unread post by jonaz.dk » 26 Jun 2020, 21:42



Burming Daylight can be found here for free download

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Unread post by jonaz.dk » 27 Jun 2020, 10:34

DK release

Fuglekigger on Ramasjang from Set Snail Studio

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Unread post by jonaz.dk » 29 Jun 2020, 23:27

So I have this side project.
Of going through all my currently 450'ish unplayed games on Steam of a 1200+ total.
Yup.. way too many! It's becoming ridiculous! XD
You know.. picking stuff up on the cheap and in bundles sometimes has that effect. :blush :rolleyes

I usually give them a few minutes for a test run to see if I feel the jive quickly or not. And count them out for the most part.

But this The Invisible Hours just hit something special.

It's not a traditional game per se. But a realtime 3D prerecorded murder mystery stage play you could say, with some added game elements. Where you are a voyeuristic spectating player unable to affect the game world. But you have the ability to rewind or fast forward time. It's really a cool and unique experience. Well written and acted. Developed by Tequila Works who did Deadlight and Rime. Both of which I have enjoyed.

Also there is VR support. The trailer doesn't really capture the experience too well. It makes it feel a bit too movie like. But it's really something else. Where you will get caught up in one story arc. Only to be teased to follow another concurrent event. Winding time back and forth to see what's going on.

Recommended!



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Unread post by jonaz.dk » 30 Jun 2020, 22:43

DK re-release!
Car licenseplate scanning game Street Cars is now relaunched as Spot Racers.

https://www.facebook.com/19233809474956 ... 2/?app=fbl

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Unread post by jonaz.dk » 01 Jul 2020, 21:56

So the past still leaves a trail form a formerly Copenhagen based company with a lot of unfortunate stories in it's wake. Here about 2 years later.
This time it's our producer Anchel's story. Which is probably the worst I have heard.
I've heard some of it earlier.

Pernille's story was on DR about a year ago.
https://www.dr.dk/nyheder/kultur/gaming ... anmark-jeg

I worked there as well for a shorter period (about a year). I never had anything remotely close to Anchel's experiences personally. But obviously I was aware that something was quite off at the top of the company. Manifesting itself in a range of ways.

The company went from indie darling to having developed the possibly worst reputation throughout the local industry. Fairly quickly.
Anchel's story probably represents the worst end of the spectrum. Not everybody was equally hit. But clearly it was a problematic working environment where people-skill and expectations was not very well tuned.
I think things took a turn for the worse around the time my contract expired and there was a lot of people let go. After some missed/canceled contracts. The belt was clearly tightened. Glad I didn't experience that.
In my time I met a lot of new awesome friends there! And worked on some pretty nice projects. Though quite chaotic and with a bit too many cooks involved due to circumstance.

I know of at least one more person who had to quit due to acute stress after my time.

The good news it that everybody affected is now in a better place. And the company in question
no longer has any local development to my knowledge.

The moral of the story.. know your company partners and the type of company they will create. Money and power comes with great responsibility.
And making games is also about creating a great psychological working environment so the people you hire can perform their best.

And finally let's not create more companies generating these type of stories.

The long tweet here:
https://www.twitlonger.com/show/n_1sr9ut9

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Unread post by ZeroHero » 02 Jul 2020, 10:48

Sad to hear these circumstances can happen in Denmark.

I sincerely hope that Pernille and Anchel's experiences are likely to be exceptions rather than the norm.
I have never worked in the Danish games industry so I do not know how common these circumstances occur but I have read from independent sources that people in general work very hard for a very low salary and crunch time is often a norm in Denmark. Hence why a lot of people stay in the industry for a relatively short time compared to other industries.

It used to be like that 10-20 years ago in games industry many places in the US and UK but they have learned by experience that burning out valuable staff is not a great idea in the long run and a healthy change of working hours has been introduced over the years. So it saddens me to hear that this can take place in Denmark, as I thought Denmark was very modernized country and workers are protected by unions (which is something we do not have here in the UK).

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Unread post by jonaz.dk » 07 Jul 2020, 12:43

Yeah it doesn't look super great overall.
I'm sure their stories are broadly in the rare end of the spectrum. And quite company specific.

Sounds like you had a peak at Prosa's mini survey.
https://www.prosa.dk/fileadmin/user_upl ... dustry.pdf

It doesn't measure how people feel about these conditions. For some it's actually pretty ok or seen as part of the package. And will tolerate less optimal conditions, working on games. As as opposed to a more boring office gig. I guess the games industry naturally attracts a lot of "dreamers" or 'highly games-enthusiastic people'. Dreamers that sometimes get exploited sadly.

But it is not unexpected from an industry that is youngish, highly globally competitive, hit driven and not swimming in massive funding options. Also making games is in itself a creative and super complex endeavor. It's not exactly a super predictive sausage factory. That is just part of the fundamental DNA of pretty much any young creative industry. Including this one.
All games companies just doesn't have the finances (or the culture) to support better conditions even if they would. That's the most likely reality.

Also it DOESN'T mean we shouldn't strive for the best possible working conditions. And NOT burnout and mistreat people to a crisp. But words and opinions are cheap. And this should not even be needed to be said. But it happens! And it will happen again I'm sure. But at a reduced rate luckily!
Stories like these does taint the public image on the games industry in a more negative light. More than is fair probably. It is in many cases not that bad. But of cause shit happens. Also in the games industry.

One consequence for poorer working conditions is people leaving for green pastures in other industries. When their priorities change with time. As long hours and lower pay doesn't always rime so well with eg. family life.

Sadly I really don't see massive changes in trends in the nearish future. As the industry fundamentals will probably only increase in competition in the years to come.

It's very much down to what kind of conditions each individual company can provide. Larger usually means better and more stable. But not always. So the trick is to pick the company that's right for you. Not always easy to know beforehand. Neutral insider knowledge from employees is probably the best way to go for people looking to gauge the conditions of a particular company. So a little legwork and networking is probably a good idea.

Another thing is the people factor of the people managing a company. Some people out there are just sadly exploitative in nature. Not much will get through to them really. But the Danish games industry is small and rumors travels fast. And people will naturally avoid them if they know.
People sharing their stories could curb the worst tendencies. Hopefully it will have a better impact.
I for the (by far) most part, encounter really nice people in the games industry. But there will always be the bad apple here and there.

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Unread post by jonaz.dk » 07 Jul 2020, 12:47

Hovgaard Games just passed the 300.000 units sold of 'Startup Company'

Awesome.. very!




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Unread post by jonaz.dk » 07 Jul 2020, 13:03

UNF Game Development Camp (Ungdommens Naturvidenskabelige Forening)
Mandag d. 27. juli - fredag d. 31. juli

https://game.unf.dk/


https://www.facebook.com/UNF.GameDevelo ... 8677930491

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Unread post by jonaz.dk » 07 Jul 2020, 13:28

Cosmic Top Secret is having real life game like installation at Koldkrigsmuseum Stevnsfort.
So guess it's one possible vacation trip over the summer for the family. Taking the kiddo there for a tour pretty soon.

During my time in the air force (no I didn't fly any planes) ;)
I had a tour more than 20 years ago when the fort was still militarily operational and shrouded in secrecy.

https://www.facebook.com/cosmictopsecre ... 9365992383

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Unread post by jonaz.dk » 07 Jul 2020, 13:40

Another Snapchat release from Funday Factory 'Pizza Cat'. I guess they are doing pretty ok on the platform! The traditional stores are certainly saturated. So it might just make a lot of sense betting some smallish Snatchat games for them.

Image
More on
https://fundayfactory.com/games/pizza-cat/

Also discovered they released Flip the Egg on the platform.
Image
More on
https://fundayfactory.com/games/flip-the-egg/

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Unread post by jonaz.dk » 07 Jul 2020, 14:08

And a quick game recommendation. Old title I know.

It doesn't look like much. But it's soooo good!

Pure local multiplayer at it's finest. Get those controllers out and play it on a big screen with friends. And it's dirt cheap for the moment.


Also there is a 'highly inspired' game in the works. 'Unspottable'. Lots of new stuff in this one. Free demo is available.

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Unread post by jonaz.dk » 07 Jul 2020, 15:47

The Remarkable Story Behind Command & Conquer's Remastering | Noclip Documentary

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Unread post by jonaz.dk » 07 Jul 2020, 16:37

HITMAN 3 - The End of A Journey (Developer Insights)

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Unread post by jonaz.dk » 07 Jul 2020, 17:00

The Unreal Engine 4 free of the month assets is now available
Image
https://www.unrealengine.com/marketplace/en-US/store

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Unread post by jonaz.dk » Yesterday, 12:27

Fractal based games are a rare and fascinating breed.
Also a hard beast to tackle.

The latest to pop up on my radar is Yedoma Globula. It has been in development for 3 years so far.
In the words of the creator Gregory Ivanov
I want to make a game about discovery, exploration and trailblazing. Adapting oneself and adapting the environment. I want it to be moody, atmospheric and inconceivable.


Playable demo. Name your price
https://bananaft.itch.io/yedomaglobula
Lengthy blog post



Marble Marcher from 2019 can dynamically change the fractal. But is otherwise quite simplistic in gameplay.

Free and open source
https://codeparade.itch.io/marblemarcher

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