Story/dialog/character writer for Jagged Alliance

ThomasLund
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Story/dialog/character writer for Jagged Alliance

Unread post by ThomasLund » 28 May 2013, 11:10

With our Kickstarter completed, we will slowly start building up the team. Almost all spots are already taken by the existing Space Hulk team, but we are lacking a good writer.

Jagged Alliance is a turn-based roleplaying game full of b-movie style humor. It is set in an open chessboard style world where the player can freely send his squads around - there is NOT a linear story but lots of small chunks leading in the same direction. A lot of the fun comes from each of your units having their own personality with 1-liners all over the place. Think "A-team" the old tv-series.

The overall story is given - cold war setting with a rogue soviet general setting fire to a tropical island (think cuban missile crisis #2). You will be dropped into this initially as a CIA agent trying to restore order - and suddenly you are on your own, have to navigate different faction loyalty and build up a small mercenary team.

Your responsibilities would include:
- finalize the grand overall story
- work with existing mercenaries (from the old games) as well as new mercs to fit them into the storyline
- come up with new merc personalities similar in style to http://jaggedalliance.wikia.com/wiki/Ivan_Dolvich
- write NPC dialogs
- write quests/mission stories tying into merc personalities
- work with the level designer to tie it all into the overall island map

We are looking for someone that has one or more of the following
- a structural approach to writing
- experience in writing RPG stories
- experience in designing character personalities
- preferably knows the Jagged Alliance universe
- has sarcastic and b-movie style humor
- can work alone as well as in a team
- can start asap in pre-production

We will prefer someone working at our offices in Copenhagen.

We can offer project based or freelancer style employment. Length depends on your availability and the final size of the game production (still somewhat early)

If you qualify, then please send an email to info | @ | fullcontrol.dk

/Thomas
Full Control
Makers of Smack Boxing, Smack Hockey, Monster Ball, Electrocute, Touch Wars, Tactical Soldier, Frontline Tactics, Space Hulk, Jagged Alliance Flashback, Space Hulk Ascension

ThomasLund
Level 23 - Spider demon
Posts: 230
Joined: 16 Mar 2011, 18:28
Contact:

Re: Story/dialog/character writer for Jagged Alliance

Unread post by ThomasLund » 17 Jun 2013, 20:22

We found our guy. Thanks to everyone interested.

Best
Thomas
Full Control
Makers of Smack Boxing, Smack Hockey, Monster Ball, Electrocute, Touch Wars, Tactical Soldier, Frontline Tactics, Space Hulk, Jagged Alliance Flashback, Space Hulk Ascension

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eMilk
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Posts: 220
Joined: 16 Aug 2009, 22:21
Location: Aalborg
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Re: Story/dialog/character writer for Jagged Alliance

Unread post by eMilk » 18 Jun 2013, 07:44

Out of curiosity (and just let me know if you don't want to share this), based on your earlier "rant" about Danish developers not jumping at the opportunity - how did the application process go this time around? Many foreign applicants, and little to none danish? Or a healthy mix?

ThomasLund
Level 23 - Spider demon
Posts: 230
Joined: 16 Mar 2011, 18:28
Contact:

Re: Story/dialog/character writer for Jagged Alliance

Unread post by ThomasLund » 20 Jun 2013, 07:38

This time around it was much better, thanks :-)

It was possibly 50/50 on foreign and Danish applicants.

We even had an ultra hard choice of several good candidates in the end - experienced and qualified.

New job opening coming up very soon - producer with traits of game designer.
Full Control
Makers of Smack Boxing, Smack Hockey, Monster Ball, Electrocute, Touch Wars, Tactical Soldier, Frontline Tactics, Space Hulk, Jagged Alliance Flashback, Space Hulk Ascension

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