PortaPlay looking for gameplay developer - AI, Unity, HTML5

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Location: CPH

PortaPlay looking for gameplay developer - AI, Unity, HTML5

Unread post by vonknut » 27 Sep 2017, 15:25

PortaPlay is looking for a gamedeveloper, to help us work with AI and gameplay (controls, weapons, gameloop etc.).

We are working on a large on-site 3D visualization of animal life, where we need help with flocking AI, interaction through sensors and optimization (Unity/Unreal) a 3D racing game (Java/Html5) and our own game - our PC/Console title Broken Lines - a WW2 WeGo tactics game (Unity):
https://www.youtube.com/watch?v=HvskRIi ... FkY3o&t=8s

Your tasks will be e.g.:
-Game flow
-AI behavior (flocking and Utility Based AI)
-Optimization of AI with multiple agents
-Player controls (e.g. activating abilities, shooting mechanics etc.).
-New weapons, items, abilities and events.
-Developing tools/setups for content creators
-Co-designing functionality and gameplay together with the rest of the team

Your skills - what we need:
-Unity and C#
-3D games
-A feel for fun gameplay
-Initiative and drive
-Robust code
-Social and communication skills

Your skills - What we would love:
-Java and html5
-Some Unreal experience
-Sensors and physical, interactive installations
-Opinions about user experience and gameplay
-Experience with “odd projects”

Please include code-samples of “nice scripts” for reference.
Furthermore we prioritize applicants with sample projects that can be showcased (playable/video).

The position is full time, onsite in our office is in the center of CPH.
Deadline for application is "ASAP" and start can be October/November.
Salary depends on qualifications and experience.

Email me for any extra questions / applications: hansvonknut@portaplay.dk

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