Based in central Copenhagen, Denmark, computer games studio RETO MOTO employs 35+ people who are all passionate, and dedicated to making Heroes & Generals the ultimate interactive WW2 experience.
To be a perfect fit to this position you have a strong sense of design aesthetic and understanding of how implementation complements design and be able to apply that successfully in service to gameplay.
You possess mastery over FMOD Studio, have strong self-management skills and a willingness to freely share knowledge and receive feedback in a highly cooperative environment.
Successful interaction with disciplines outside of audio (animators, designers, programmers, external talents and partners) is also a key component to any applicant’s success.
Your mission as the Lead Audio Designer is to set the overall audio direction with focus on player immersion.
Please send your application and résumé to firstname.lastname@example.org by May 30th. 2018.
Check all positions available on our RETO MOTO LinkedIn page, you can also easily apply form there.
Prior to applying for this position we expect you to get familiar with our game and make sure you understand the requirements for this position – if you have any questions please do not hesitate contacting us.
Non-EU applicants are required to have the necessary visas to work in Denmark.
Interviews will be held as applications are received.
- Interactive and linear sound effects design
Audio asset implementation with level editor, animation tools (Maya/3DS Max), etc.
Mixing and mastering
Troubleshoot audio issues, optimize to meet memory budget and performance requirements
Collaborate with game programmers to improve existing tech and develop new features
Collaborate occasionally with external talents (composers, voice and other talents)
- Portfolio demonstrating strong audio design for realistic settings
FPS/Multiplayer audio experience is a strong plus
Excellent understanding of game audio implementation techniques and concepts
Ability to edit music, voice and sounds for integration into dynamic playback systems
Power user of FMOD Studio
Strong understanding of technical audio theory and audio engineering concepts
Minimum 3-5 years experience in a game audio designer role
Excellent interpersonal communication skills
Solid English skills (written and spoken)
- Maya/XSI experience
Passionate about the FPS genre
Experience with: Field recording – Dialogue processing – Music editing
Prior knowledge of Heroes & Generals
- 3-5 minute video file with footage from games on which you’ve worked with a short text explaining your contributions to the footage
A diverse selection of footage including various types of work
Heroes & Generals is the ultimate WW2 game experience. A free-to-play FPS at a massive scale where Germany, the United States and the Soviet Union fight for victory in one grand, persistent online war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team and as part of a huge and growing community. No matter if you play as Infantry, Tank Crew, Fighter Pilot, Paratrooper, Recon or as a General taking strategic decisions – everything you do makes a difference in the war.
About RETO MOTO
RETO MOTO is a game studio based in Copenhagen, Denmark. Established in 2008 by the original founders of IO Interactive and the creators of the Hitman series.