Based in central Copenhagen, Denmark, computer games studio RETO MOTO employs 35+ people who are all passionate, and dedicated to making Heroes & Generals the ultimate interactive WW2 experience.
As the Lead Technical Artist, you will be responsible for the research, pipelines, technical quality and technical production of 3D art. You have experience in procedural graphics creation as well as automated art pipelines – this is a requirement as our game is in continuous development.
You are a skilled artist. You are a confident leader for technical art. You know you can guide the art team towards technical excellence. You will work closely with our engine programmers, and you will define the technical parameters across to the art team.
You have strong self-management skills and a willingness to freely share knowledge and receive feedback in a cooperative environment. You will assure technical support to team members and assist them in implementing best practices.
You will support a highly agile and iterative game design and release process, and your individual contribution will be essential.
We are offering a full-time position where you will be part of a highly motivated team of experienced developers making work fun to make fun work.
Please send your application and résumé to firstname.lastname@example.org by June 7th 2018.
Check all positions available on our RETO MOTO LinkedIn page, you can also easily apply form there.
Prior to applying for this position we expect you to get familiar with our game and make sure you understand the requirements for this position – if you have any questions please do not hesitate contacting us.
Non-EU applicants are required to have the necessary visas to work in Denmark.
Interviews will be held as applications are received.
- Lead the Graphic artist efforts from a technical standpoint
Create the right tools to accelerate repetitive tasks which the art team is responsible for
Create, document and implement the art production pipeline
Have the full responsibility of creating and assuring that all artwork is created according to technical requirements
Test and confirm technical feasibility with tools chosen and validated quality output
Guide and provide constant support to the art team, create, organize and lead training sessions on tools and tech
Ensure tool usage consistency across the art team
Produce a technical reference and/or technical constraints document, keep it current and communicate it so that the team can refer to it when required
Communicate regularly on technical constraints and their reasons to the team
- At least 5 years experience as a Technical Artist
Great knowledge of softwares, tools and methods involved in developing successful graphics for a constantly evolving online 3d game
Experience and talent in coaching an art team from a tech perspective
Good communication and collaboration skills
Good programming skills for scripting and automation (Python & C#)
A passion for technical art creation
A proven track record of creating high quality game art - in-game objects, characters and environments
A portfolio demonstrating all aspects of your skills is required
About Heroes & Generals
Heroes & Generals is the ultimate WW2 game experience. A free-to-play FPS at a massive scale where Germany, the United States and the Soviet Union fight for victory in one grand, persistent online war fought by players across the world with access to a huge arsenal of vehicles and weapons. You fight and make friends as a team and as part of a huge and growing community. No matter if you play as Infantry, Tank Crew, Fighter Pilot, Paratrooper, Recon or as a General taking strategic decisions – everything you do makes a difference in the war.
About RETO MOTO
RETO MOTO is a game studio based in Copenhagen, Denmark. Established in 2008 by the original founders of IO Interactive and the creators of the Hitman series.